Cissnei (
luckystarlimit) wrote2015-06-05 06:12 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Midnight Syndicate: App
PLAYER INFORMATION
NAME: Rhi
ARE YOU 18 OR OLDER?: Yep!
CONTACT:
amazinglystrange or journal PM are the best bets
CURRENT CHARACTERS: N/A
CHARACTER INFORMATION
NAME: Cissnei
CANON: Final Fantasy VII: Crisis Core
CANON POINT: Shortly after finding out about Zack being shot down
CHARACTER AGE: 21
HISTORY: Here
PERSONALITY: Having been raised by them from a very young age, Cissnei is a Turk through and through, loyal to them and to Shinra. She takes her work seriously, is a consummate professional in all she does and tends to keep others at something of a distance, even as she's not quite as paranoid as she was as a child. She's also incredibly capable in her own right, taking down two Genesis copies when it seems as though they have her cornered and falling only when faced with one of the stronger copies. She might be small, but she knows how to use the shuriken she carries to greatest effect.
None of which is to say that Cissnei is a puppet for Shinra or that she doesn't know her own mind. She is quite aware that not all of Shinra's decisions are good ones, is aware that they do almost as much harm as good, but she prefers to focus on the positives, on the benefits that Shinra brings to people even if the consequences are grim. She's no robot, either - the Turks are everything to her and, just as they raised her into becoming the youngest Turk the company has known, she does her best to look after the other Turks, particularly those junior to her. This also occasionally extends to others, as demonstrated by the friendship she strikes up with Zack after she meets him.
That first meeting also demonstrates a little of Cissnei's wilful streak and the fact that she's not above circumventing orders where necessary. Her cutting short Tseng's suggestion that Zack get back to work while the Genesis copies terrorise Sector 8 and surrounding area seems harmless enough at the time, but it also lays the groundwork for her helping Zack and Cloud four years on, despite the fact that she's supposed to be recapturing them as 'escaped samples' from the Shinra mansion in Nibelheim. For all her loyalty to Shinra, it's not enough for her to turn on someone she comes to consider a friend and she provides what assistance she can, with the gift of the motorcycle with sidecar and in intercepting Zack before he can get to Gongaga and walk straight into Shinra's trap, giving him enough of a timespan that he should be able to get away before she has to report back to the Turks. This latter also shows a certain kindness and consideration for those she cares for most, as she promises to look after Zack's parents while he can't visit them.
As level-headed as she is and as seriously as she takes her work, Cissnei does have a softer side, something of a dreamer though she has largely grown out of those feelings. It's still there in her somewhere, however, as demonstrated when she discusses with Zack her wanting wings as a child, and her insistence that wings are not the symbol of a monster despite that they're a key trait of SOLDIERs afflicted with degradation. For her, wings are a symbol of freedom and the fact that she wanted angel wings as a child may reflect how trapped she felt while in the orphanage and during the initial transition to being adopted, more or less, by the Turks.
All in all, Cissnei accepts who she is as a Turk over anyone or anything else she might be. To those few allowed in close enough, she's incredibly loyal to a point where she'll put them above company orders and will do what she can to help them even a little. To everyone else, she's a danger not to be underestimated and able to remain detached enough to do what needs to be done, whatever that might be.
ABILITIES: As a Turk, Cissnei is highly trained in her fighting ability of choice. In her case, she fights using a large shuriken which can be thrown at enemies and which returns to her assuming its path isn't interrupted. She also has at least bare minimum training in unarmed combat and with basic firearms, enough to get her out of trouble in a pinch should she be caught out without her weapon of choice or should her weapon be out of reach.
Cissnei has no inherent powers of note, however she is able to use magic through equipping appropriate Materia. Depending on the Materia equipped, she can cast damaging spells, poison targets, heal herself and allies and anything else she can find appropriate Materia for. Some Materia has a passive effect instead, for example absorbing health or magic energy from enemies, or boosting these stats directly. The exact way in which Materia works varies by part of the compilation so for simplicity's sake, Cissnei will be limited to Materia that is available to the player in Before Crisis with the effects of similarly named Materia across the compilation being whatever they are in Before Crisis. More specifically, at time of being brought to the game she will have with her:
Carbon bangle (two slots) with Barrier and HP Absorb equipped
Rekka (shuriken; one slot) with Biora equipped
As a member of a department that values discretion and that is often tasked with infiltration and information gathering, Cissnei knows how to tail people without being detected, and knows how and where to blend in with a crowd to listen for any casual gossip that might in fact be important, either as a lead to follow up on or a potential threat to eliminate before it starts. She also knows, as all Turks do, how to extract information through less than pleasant means, knowing well the value of blackmail and even torture where judiciously applied.
Finally, given the level of technology within Shinra, it is probable that Cissnei knows enough about computers to operate them and to harvest information and plant less positive things into systems that don't have adequate protection. She's not skilled enough to hack into advanced systems or to have any mastery over encryption, but low-level snooping and sabotage isn't beyond her.
SINS & VIRTUES:
Sins
Envy - Not only is there an edge of envy in her for Zack's relationship with Aerith, but the way she speaks of her dream of having wings suggests a latent envy for those with the freedom to choose their own path in life, where hers has been so deeply tied to Shinra and the Turks.
Pride - Cissnei takes pride in being a Turk and also works to uphold Shinra's pride through her actions.
Lust - Not just in the traditional sense, though she's shown a side of that too (key example: Zack fanclub), but she also has a lust for proving herself.
Virtues
Kindness - Most clearly shown in how she gives Zack the keys to her motorbike so he and Cloud can move more easily, and in how she not only catches Zack in Gongaga before the rest of Shinra can but has made a point of checking on his parents for him and promises she'll keep an eye on them for him.
Humility - Despite her pride, Cissnei is also very aware of her failings and isn't one to oversell herself.
Diligence - Cissnei is a hard worker and retains her loyalty to Shinra, no matter how aware she is that some of what they do is highly unpleasant.
SAMPLES
Sample #1
Sample #2 (in game)
NAME: Rhi
ARE YOU 18 OR OLDER?: Yep!
CONTACT:
CURRENT CHARACTERS: N/A
CHARACTER INFORMATION
NAME: Cissnei
CANON: Final Fantasy VII: Crisis Core
CANON POINT: Shortly after finding out about Zack being shot down
CHARACTER AGE: 21
HISTORY: Here
PERSONALITY: Having been raised by them from a very young age, Cissnei is a Turk through and through, loyal to them and to Shinra. She takes her work seriously, is a consummate professional in all she does and tends to keep others at something of a distance, even as she's not quite as paranoid as she was as a child. She's also incredibly capable in her own right, taking down two Genesis copies when it seems as though they have her cornered and falling only when faced with one of the stronger copies. She might be small, but she knows how to use the shuriken she carries to greatest effect.
None of which is to say that Cissnei is a puppet for Shinra or that she doesn't know her own mind. She is quite aware that not all of Shinra's decisions are good ones, is aware that they do almost as much harm as good, but she prefers to focus on the positives, on the benefits that Shinra brings to people even if the consequences are grim. She's no robot, either - the Turks are everything to her and, just as they raised her into becoming the youngest Turk the company has known, she does her best to look after the other Turks, particularly those junior to her. This also occasionally extends to others, as demonstrated by the friendship she strikes up with Zack after she meets him.
That first meeting also demonstrates a little of Cissnei's wilful streak and the fact that she's not above circumventing orders where necessary. Her cutting short Tseng's suggestion that Zack get back to work while the Genesis copies terrorise Sector 8 and surrounding area seems harmless enough at the time, but it also lays the groundwork for her helping Zack and Cloud four years on, despite the fact that she's supposed to be recapturing them as 'escaped samples' from the Shinra mansion in Nibelheim. For all her loyalty to Shinra, it's not enough for her to turn on someone she comes to consider a friend and she provides what assistance she can, with the gift of the motorcycle with sidecar and in intercepting Zack before he can get to Gongaga and walk straight into Shinra's trap, giving him enough of a timespan that he should be able to get away before she has to report back to the Turks. This latter also shows a certain kindness and consideration for those she cares for most, as she promises to look after Zack's parents while he can't visit them.
As level-headed as she is and as seriously as she takes her work, Cissnei does have a softer side, something of a dreamer though she has largely grown out of those feelings. It's still there in her somewhere, however, as demonstrated when she discusses with Zack her wanting wings as a child, and her insistence that wings are not the symbol of a monster despite that they're a key trait of SOLDIERs afflicted with degradation. For her, wings are a symbol of freedom and the fact that she wanted angel wings as a child may reflect how trapped she felt while in the orphanage and during the initial transition to being adopted, more or less, by the Turks.
All in all, Cissnei accepts who she is as a Turk over anyone or anything else she might be. To those few allowed in close enough, she's incredibly loyal to a point where she'll put them above company orders and will do what she can to help them even a little. To everyone else, she's a danger not to be underestimated and able to remain detached enough to do what needs to be done, whatever that might be.
ABILITIES: As a Turk, Cissnei is highly trained in her fighting ability of choice. In her case, she fights using a large shuriken which can be thrown at enemies and which returns to her assuming its path isn't interrupted. She also has at least bare minimum training in unarmed combat and with basic firearms, enough to get her out of trouble in a pinch should she be caught out without her weapon of choice or should her weapon be out of reach.
Cissnei has no inherent powers of note, however she is able to use magic through equipping appropriate Materia. Depending on the Materia equipped, she can cast damaging spells, poison targets, heal herself and allies and anything else she can find appropriate Materia for. Some Materia has a passive effect instead, for example absorbing health or magic energy from enemies, or boosting these stats directly. The exact way in which Materia works varies by part of the compilation so for simplicity's sake, Cissnei will be limited to Materia that is available to the player in Before Crisis with the effects of similarly named Materia across the compilation being whatever they are in Before Crisis. More specifically, at time of being brought to the game she will have with her:
Carbon bangle (two slots) with Barrier and HP Absorb equipped
Rekka (shuriken; one slot) with Biora equipped
As a member of a department that values discretion and that is often tasked with infiltration and information gathering, Cissnei knows how to tail people without being detected, and knows how and where to blend in with a crowd to listen for any casual gossip that might in fact be important, either as a lead to follow up on or a potential threat to eliminate before it starts. She also knows, as all Turks do, how to extract information through less than pleasant means, knowing well the value of blackmail and even torture where judiciously applied.
Finally, given the level of technology within Shinra, it is probable that Cissnei knows enough about computers to operate them and to harvest information and plant less positive things into systems that don't have adequate protection. She's not skilled enough to hack into advanced systems or to have any mastery over encryption, but low-level snooping and sabotage isn't beyond her.
SINS & VIRTUES:
Sins
Envy - Not only is there an edge of envy in her for Zack's relationship with Aerith, but the way she speaks of her dream of having wings suggests a latent envy for those with the freedom to choose their own path in life, where hers has been so deeply tied to Shinra and the Turks.
Pride - Cissnei takes pride in being a Turk and also works to uphold Shinra's pride through her actions.
Lust - Not just in the traditional sense, though she's shown a side of that too (key example: Zack fanclub), but she also has a lust for proving herself.
Virtues
Kindness - Most clearly shown in how she gives Zack the keys to her motorbike so he and Cloud can move more easily, and in how she not only catches Zack in Gongaga before the rest of Shinra can but has made a point of checking on his parents for him and promises she'll keep an eye on them for him.
Humility - Despite her pride, Cissnei is also very aware of her failings and isn't one to oversell herself.
Diligence - Cissnei is a hard worker and retains her loyalty to Shinra, no matter how aware she is that some of what they do is highly unpleasant.
SAMPLES
Sample #1
Sample #2 (in game)